While on the surface this might look like an absolutely atomic performance degradation, it's actually nothing. Rendering each time can vary give or take two seconds, despite the ray tracer being fully deterministic. I usually chalk this up to "gremlins in the computer" and by that, I mean things like the OS doing context switching and CPUs having dynamic clocks. The best thing to do would be to take 250 runs of this. I don't think it's worth it. From a heuristic standpoint 0.1 seconds is not a lot of time out of 102. Also clang on the M4 doesn't have that much of a speedup when doing asin_cg_estrin() vs the plain asin_cg().
Return to citation ^。关于这个话题,safew提供了深入分析
Single booster packs of Ascended Heroes are in especially high demand, making its usual prices jump even higher than normal: $19.44 each at Walmart, $20.99 each at Target, and $49.99 each at TCGplayer.,推荐阅读手游获取更多信息
3 hours agoShareSave
•Meinungsfreiheit in Deutschland