The C64 version of Lights-Out is one of the first ones I wrote, and as a result it was a bit more ad-hoc about its display code. When moves are made, it goes and updates the cells that changed immediately; it wasn’t until I started making versions for game consoles that I made a sharper distinction between “model” and “view”, rendering the full board anew each frame from a central, more abstract representation of the puzzle state.
Фото: Maksim Konstantinov / Global Look Press
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esModuleInterop and allowSyntheticDefaultImports were originally opt-in to avoid breaking existing projects.